Re: AU Loading Troubles with Intel Macs
Re: AU Loading Troubles with Intel Macs
- Subject: Re: AU Loading Troubles with Intel Macs
- From: "Dave Hoskins" <email@hidden>
- Date: Mon, 7 Aug 2006 14:05:00 +0100
I might fall foul of this one, the readme implies that the resource problem
has been fixed in the SDK, but later mentions the REZ define. I noticed that
the demo filter project has this extra line: "-d ppc_$ppc -d
i386_$i386 -I..." do we need this as well?
Dave
Did you read the 1.4.3 update notes in /Developer/Examples/CoreAudio/
ReadMe.rtf and follow those instructions for UB AUs? That's all that I
can think might be going wrong...
On Aug 7, 2006, at 6:45 AM, LgM Michael wrote:
I'm having a problem where our AUs aren't being recognized/loaded by
hosts on Intel Macs. I've set the compiler to compile with GCC4 with
the Architectures flag set to ppc and i386. On PPC, the AUs pass
validation and work great. When I move them over to an Intel Mac, hosts
don't load them and AUVal gives the following:
>>>>>>>>>
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
AU Validation Tool
Version: 1.1.2c11
Copyright 2003-4, Apple Computer, Inc.
Specify -h (-help) for command options
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
--------------------------------------------------
VALIDATING AUDIO UNIT: 'aufx' - 'vn30' - '_LgM'
--------------------------------------------------
NOTE: ignoring this component:
Discovered 0 component = 0xb71c5 type = aufx subt = vn30 manu =
_LgM flags = 0
NOTE: ignoring this component:
Discovered 0 component = 0xb720f type = auvw subt = vn30 manu =
_LgM flags = 0
ERROR: Cannot get Component's Name strings
ERROR: Cannot get Component's Info strings
ERROR: Error from retrieving Component Version for resource: -3000
* * FAIL
--------------------------------------------------
TESTING OPEN TIMES:
FATAL ERROR: didn't find the component
>>>>>>>>>>>>
Any ideas? I'm really not sure what would cause this behavior. I've
also moved the projects over to the Intel Mac and tried to recompile
them in XCode there...still have the same problem.
Thanks
Mike
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