Re: removing audio deicde crash
Re: removing audio deicde crash
- Subject: Re: removing audio deicde crash
- From: "tahome izwah" <email@hidden>
- Date: Fri, 11 Aug 2006 21:12:33 +0200
I was wondering: what happens with the crash reports that get sent in
to Apple when an application crashes? Is there really someone looking
at them, or are they automatically assigned, counted, whatever? Does
anyone bother if I type in what I did before the crash occurred or is
this just something that will/might be used in the future? Also, what
happens to reports that do not concern Apple applications? Are they
forwarded to the maker of the software? Or am I dreaming again? :-)
Cheers
--th
2006/8/11, William Stewart <email@hidden>:
Apple provides a bug reporting facility: http://bugreporter.apple.com
As much information as you can provide when using this is good:
- sencario/code to reproduce the problem
- full crash logs of course
Thanks
Bill
On 11/08/2006, at 7:25 AM, Olivier Destrebecq wrote:
> One user reported a crash. Here is the crash log:
>
> 0 <<00000000>> 0xdeaddeac 0 + -559030612
> 1 com.apple.audio.CoreAudio 0x9144c374
> HALObject::PropertiesChanged(unsigned long,
> AudioObjectPropertyAddress const*) + 1440
> 2 com.apple.audio.CoreAudio 0x9146138c
> AudioObjectPropertiesChanged + 204
> 3 com.apple.audio.CoreAudio 0x9146126c
> HP_Object::PropertiesChanged(unsigned long,
> AudioObjectPropertyAddress const*) const + 136
> 4 com.apple.audio.CoreAudio 0x9148a914
> IOA_SingleDeviceManager::TeardownDevice(IOA_HWDevice*) + 124
> 5 com.apple.audio.CoreAudio 0x9148705c
> IOA_PlugIn::HWDevicesRemoved(std::vector<IOA_HWDevice*,
> std::allocator<IOA_HWDevice*> > const&) + 44
> 6 com.apple.audio.CoreAudio 0x9147f46c
> IOA_HWDeviceManager::IOServiceInterestHandler(IOA_HWDeviceManager*,
> unsigned, unsigned, void*) + 204
> 7 com.apple.framework.IOKit 0x90aeb640
> IODispatchCalloutFromCFMessage + 796
> 8 com.apple.CoreFoundation 0x907e9820 __CFMachPortPerform
> + 176
> 9 com.apple.CoreFoundation 0x907e9734 __CFRunLoopDoSource1
> + 152
> 10 com.apple.CoreFoundation 0x907dbe4c __CFRunLoopRun + 1556
> 11 com.apple.CoreFoundation 0x907db47c CFRunLoopRunSpecific
> + 268
> 12 com.apple.audio.CoreAudio 0x9145263c HALRunLoop::OwnThread
> (void*) + 264
> 13 com.apple.audio.CoreAudio 0x914523dc CAPThread::Entry
> (CAPThread*) + 96
> 14 libSystem.B.dylib 0x9002bc28 _pthread_body + 96
>
> ANybody know what i might be doing wrong?
> I'm using core audio to record audio and using quicktime to display
> a monitor.
>
> Olivier
> http://otusweb.spymac.com/home/
> http://www.flickr.com/photos/otusweb/
>
>
> _______________________________________________
> Do not post admin requests to the list. They will be ignored.
> Coreaudio-api mailing list (email@hidden)
> Help/Unsubscribe/Update your Subscription:
>
> This email sent to email@hidden
--
mailto:email@hidden
tel: +1 408 974 4056
________________________________________________________________________
__
"Much human ingenuity has gone into finding the ultimate Before.
The current state of knowledge can be summarized thus:
In the beginning, there was nothing, which exploded" - Terry Pratchett
________________________________________________________________________
__
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden