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Re: Using 3d mixer and AUGraph
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Re: Using 3d mixer and AUGraph


  • Subject: Re: Using 3d mixer and AUGraph
  • From: William Stewart <email@hidden>
  • Date: Mon, 6 Feb 2006 11:14:36 -0800


On 04/02/2006, at 9:05 AM, Bob Lang wrote:

Hi everyone

I've been a long time lurker and occasional poster to this group, and I thought it's about time to put Java to one side and get to grips with Core Audio!

I'm trying to set up an AUGraph which links a number of separate audio sources into a 3d mixer and then to the default output. I want each of the audio sources to supply audio data via a render callback, but at different sample rates and formats. Here's my question: what sort of audio unit must I use for each input node to the 3d mixer, and how should they be set up? FWIW I'm using C++.

This is exactly what our Open AL implementation does - including taking advantage of a feature in the 3DMIxer that enables sample rate conversion on inputs. You might want to consider using OpenAL to do this - alternatively, the OAL implementation is available in source form from http://openal.org/



As a supplementary question, Apple supplies a large number of different AUs. Is there a single document which gives a detailed description of each sort of AU, in terms of what processing it performs, its strengths, weaknesses and limitations, and (most importantly) which parameters must be used to get it working correctly? Knowing that (say) a FormatConverterAU exists is one thing - but knowing how to set it up to work as required is something else!

No, but this is something the documentation people have in their plans.

Bill


Many thanks in advance

Bob




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References: 
 >Using 3d mixer and AUGraph (From: Bob Lang <email@hidden>)

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