Using 3d mixer and AUGraph
Using 3d mixer and AUGraph
- Subject: Using 3d mixer and AUGraph
- From: Bob Lang <email@hidden>
- Date: Sat, 4 Feb 2006 17:05:16 +0000
Hi everyone
I've been a long time lurker and occasional poster to this group, and
I thought it's about time to put Java to one side and get to grips
with Core Audio!
I'm trying to set up an AUGraph which links a number of separate
audio sources into a 3d mixer and then to the default output. I want
each of the audio sources to supply audio data via a render callback,
but at different sample rates and formats. Here's my question: what
sort of audio unit must I use for each input node to the 3d mixer,
and how should they be set up? FWIW I'm using C++.
As a supplementary question, Apple supplies a large number of
different AUs. Is there a single document which gives a detailed
description of each sort of AU, in terms of what processing it
performs, its strengths, weaknesses and limitations, and (most
importantly) which parameters must be used to get it working
correctly? Knowing that (say) a FormatConverterAU exists is one
thing - but knowing how to set it up to work as required is something
else!
Many thanks in advance
Bob
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden