The legacy of kAudioUnitRenderAction_OutputIsSilence
The legacy of kAudioUnitRenderAction_OutputIsSilence
- Subject: The legacy of kAudioUnitRenderAction_OutputIsSilence
- From: Evan Olcott <email@hidden>
- Date: Thu, 23 Feb 2006 09:03:43 -0600
Hey everyone.
I found an interesting situation with the
kAudioUnitRenderAction_OutputIsSilence flag that I'm not sure I
understand.
I've got a graph setup where I'm using a (slightly customized)
AUStereoMixer with many input busses.
I also schedule automation for AUs in the graph (previous to the
mixer) in my preRender call.
If one of the render calls connected to one of the busses returns
kAudioUnitRenderAction_OutputIsSilence, any buss after that buss will
have it's scheduled automation "de-scheduled". Not just it's own buss
(I can't prove that - no audio to prove it against), but all the
busses after it are affected.
I can whittle it down to simply using or not using the
"kAudioUnitRenderAction_OutputIsSilence" flag - what is it doing in
terms of scheduling automation as opposed to processing buffers?
BTW - my modified AUStereoMixer doesn't do anything special with the
kAudioUnitRenderAction_OutputIsSilence flag at all - I'm using the
base classes for creating the custom AU.
Anyone have any ideas? I'd love to use this flag to get as much
optimization as possible, but I also need the automation...
-ev
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