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The legacy of kAudioUnitRenderAction_OutputIsSilence
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The legacy of kAudioUnitRenderAction_OutputIsSilence


  • Subject: The legacy of kAudioUnitRenderAction_OutputIsSilence
  • From: Evan Olcott <email@hidden>
  • Date: Thu, 23 Feb 2006 09:03:43 -0600

Hey everyone.

I found an interesting situation with the kAudioUnitRenderAction_OutputIsSilence flag that I'm not sure I understand.

I've got a graph setup where I'm using a (slightly customized) AUStereoMixer with many input busses.
I also schedule automation for AUs in the graph (previous to the mixer) in my preRender call.


If one of the render calls connected to one of the busses returns kAudioUnitRenderAction_OutputIsSilence, any buss after that buss will have it's scheduled automation "de-scheduled". Not just it's own buss (I can't prove that - no audio to prove it against), but all the busses after it are affected.

I can whittle it down to simply using or not using the "kAudioUnitRenderAction_OutputIsSilence" flag - what is it doing in terms of scheduling automation as opposed to processing buffers?

BTW - my modified AUStereoMixer doesn't do anything special with the kAudioUnitRenderAction_OutputIsSilence flag at all - I'm using the base classes for creating the custom AU.

Anyone have any ideas? I'd love to use this flag to get as much optimization as possible, but I also need the automation...

-ev

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