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Re: Hardware Plugins
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Re: Hardware Plugins


  • Subject: Re: Hardware Plugins
  • From: Jeff Moore <email@hidden>
  • Date: Thu, 23 Feb 2006 11:48:46 -0800


On Feb 23, 2006, at 1:18 AM, Stefan Fisk wrote:

I'm interested in writing a hardware plugin for the HAL, but I can't find any complete documentation or example on how it's supposed to be done.

That's because there is none. User-land drivers are there as a last resort for devices that don't make any sense in the kernel as an IOAudio-based driver. It has been my experience that there are very few situations where this is the case. As such, there are very few of these drivers out there.


Writing a user-land driver is not easy as the plug-in is on it's own for implementing pretty much all of the semantics and behaviors of the HAL's API. As such, it is much easier to write an IOAudio-based driver if it is at all possible. I would very much encourage you to look at IOAudio first.

Reading the header docs over and over again isn't really helping me, since i still can't understand how the plugin would actually be implemented. Primarily, I don't see how AudioHardwarePlugIn.h and AudioHardware.h relate to one another.

The plug-in is a CFPlugIn-based API. The HAL loads the plug-ins and uses them to provide the API support. The plug-in methods correspond exactly with the API calls they resemble in AudioHardware.h. The API calls in AudioHardwarePlugIn.h are there for the plug-in to communicate with the HAL for the purposes of object management and for sending property change notifications.


--

Jeff Moore
Core Audio
Apple


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References: 
 >Hardware Plugins (From: Stefan Fisk <email@hidden>)

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