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RE: Re: Recognizing iSight as audio input device?
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RE: Re: Recognizing iSight as audio input device?


  • Subject: RE: Re: Recognizing iSight as audio input device?
  • From: "Stephen Shaw" <email@hidden>
  • Date: Tue, 28 Feb 2006 10:15:07 -0800
  • Thread-topic: Re: Recognizing iSight as audio input device?

Thanks for taking a look at it.  Sorry for the repost, I had a message
this morning telling me my post bounced, so I resent it as plain text to
bring the size down.

-Stephen


Seems pretty weird. There is no secret handshake that I'm aware of. In
the testing I have done, it just works in each app I tried it in.

I'm not sure what to tell you at this point. On one hand, you are
reporting the problem with the ComplexPlayThru sample code and your own
code that is based on it. On the other hand, it seems to be the case
that other apps on the same machine are working correctly with the
iSight. That makes me think that the bug is likely inherent to that
sample code. I'm at a loss as to what this bug might be, but it seems to
be related to how it handles starting and stopping AUHAL. I'd debug it
from that angle.

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References: 
 >RE: Re: Recognizing iSight as audio input device? (From: "Stephen Shaw" <email@hidden>)

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