Re: Accessing underlying AUGraph being used by quicktime
Re: Accessing underlying AUGraph being used by quicktime
- Subject: Re: Accessing underlying AUGraph being used by quicktime
- From: Jeremy Bernstein <email@hidden>
- Date: Thu, 26 Jan 2006 21:20:24 +0100
Hi Craig --
Long time no see, virtually speaking...
I would _love_ to see this API made public, as trying to work around
the current limitations of the QuickTime/CoreAudio border crossing is
making me very sad. If it were possible for 3rd party developers to
create arbitrary AudioContexts, that would be a dream. Possibly this
is a part of what you're talking about.
jb
Brian,
QuickTime audio is making use of many of the standard AU's, the
AudioConverter, and the OutputUnit.
However, the infrastructure to "wire" these units together is opaque
currently, and is not based on
AU Graphs.
At the time of the design, we were unclear whether there was
sufficient interest from 3rd parties to provide
an external API. I believe this wouldn't be difficult to do; however.
--craig
On Jan 26, 2006, at 10:39 AM, Brian Sheehan wrote:
Thanks for your response Brad.
That's strange, cos the docs hint at some sort of facility for
doing this:
"If you need to work with QuickTime at a lower level, to modify
individual video frames during playback, for example, or to add a
filter to the sound output, you need to work with the underlying
technology that QuickTime relies on for output. This will vary
depending on your platform and software revision.
For example, QuickTime 7 for Mac OS X uses Core Audio for audio
output. To work with QuickTime audio at the low level, you should use
the Core Audio API. Older versions of QuickTime send audio output to
the Sound Manager (included in QuickTime for Windows). To work with
low level audio on these systems, you need to use the Sound Manager
API."
What part of the Coreaudio does Quicktime use? Anything I can get my
hands on at all?
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