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Re: Scheduling ramp parameters
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Re: Scheduling ramp parameters


  • Subject: Re: Scheduling ramp parameters
  • From: Bjorn Roche <email@hidden>
  • Date: Thu, 13 Jul 2006 09:52:40 -0400 (EDT)

On Wed, 12 Jul 2006, William Stewart wrote:


On 11/07/2006, at 1:36 PM, Bjorn Roche wrote:

Hey all,

I have an AU host app that works fine with non-ramp-able parameters. However, I recently tried my first plug-in that actually supports ramp-able parameters, Audio Ease's Altiverb 5 (anybody know any more?). When I try scheduling parameters with that, it either ignores the transition or produces a loud noise. In Ableton Live it works fine. I have two suspicions about why this might be:

1. Instead of lumping all my scheduling together and making one call to AudioUnitScheduleParameters(),
Yes, this is expected

I am making a number of calls with only one AudioUnitParameterEvent per call, like this:

AudioUnitScheduleParameters( audioUnit, &ape, 1 );
this is ok too.

Thanks, William.

Will the audio units themselves see any difference between these types of calls, or does the AU API convert both

for 1 to n
   AudioUnitScheduleParameters( audioUnit, &ape, 1 );

and

AudioUnitScheduleParameters( audioUnit, &apes, n );

to the same thing as far as the Audio Unit is concerned? In other words, is there any way for the Audio Unit to know if you made one call with all the data or many calls with just a piece of the data? I ask because this is the only thing I can see that I may be doing differently from other software and if there's one thing I've learned about Audio Units it that if you do things differently, some popular audio unit out there will break.

2. I am scheduling the parameters right before my own render call, rather than in the pre-render notification. It has been suggested on this list that the best place to schedule parameters is in the prerender notification, but I don't see how it could be an issue as long as I do it right before the render and from within the same thread.

If the AU does something to clear this state between your call to AudioUnitRender and its call to your pre-render, then this doesn't work of course. You should also bare in mind that the AU's only thread context for doing work is the call the host makes to AudioUnitRender. The suggested guideline is to schedule these activities in the pre-render notification for this reasons.

I put the scheduling code in the pre-render notification. My code isn't any messier, which is nice, but I still have a problem with that one AU.


thanks again for your help!

	bjorn

-------------
Bjorn Roche
Check out my CD Mastering Software
for Mac OS X : http://www.xowave.com


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