Re: API selection
Re: API selection
- Subject: Re: API selection
- From: William Stewart <email@hidden>
- Date: Tue, 6 Jun 2006 15:46:54 -0700
OpenAL - at least for the audio sounds. Many games use this, and its
built in with Tiger and uses CoreAudio services directly. If you need
to ship to previous than Tiger systems you can get the source or a
binary at openal.org and ship this as an embedded framework in your
game (that is what many companies are doing). In the tiger /Developer/
Examples/CoreAudio there's some example code of how to use OpenAL
Bill
On 06/06/2006, at 1:55 AM, Andrew Onofreytchuk wrote:
Hi!
I am creating a game application and could not select an API. I
have chosen Core Audio… My application is to load into memory 10-20
minor sounds (length - 2-3 sec.,
stereo, 22-44 kHz) and play some of them, sometimes 2-3 sounds
simultaneously… I also plan to use MIDI format to play music…
Please advise which API should be selected for easy realization of
the task. _______________________________________________
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| >API selection (From: Andrew Onofreytchuk <email@hidden>) |