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Re: API selection
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Re: API selection


  • Subject: Re: API selection
  • From: Andrew Onofreytchuk <email@hidden>
  • Date: Wed, 7 Jun 2006 13:56:29 +0300

Hi  William,

Thank you for your response.

I have looked at examples with OpenAL and think this library meets almost all my needs...
The only thing I could not grasp with OpenAL so far is - if this library has means to play streaming of sound buffers constantly changing its content (for example, music,
which is being rendered into buffer while being played),


One more question: what about MIDI-files play? Will I have to use Core Audio/QuickTime, or there are alternatives?


On Jun 7, 2006, at 1:46 AM, William Stewart wrote:

OpenAL - at least for the audio sounds. Many games use this, and its built in with Tiger and uses CoreAudio services directly. If you need to ship to previous than Tiger systems you can get the source or a binary at openal.org and ship this as an embedded framework in your game (that is what many companies are doing). In the tiger /Developer/Examples/CoreAudio there's some example code of how to use OpenAL

Bill

On 06/06/2006, at 1:55 AM, Andrew Onofreytchuk wrote:

Hi!
I am creating a game application and could not select an API. I have chosen Core Audio… My application is to load into memory 10-20 minor sounds (length - 2-3 sec.,
stereo, 22-44 kHz) and play some of them, sometimes 2-3 sounds simultaneously… I also plan to use MIDI format to play music…


Please advise which API should be selected for easy realization of the task. _______________________________________________
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