Re: Audio Units: weirdness happens in Reset()
Re: Audio Units: weirdness happens in Reset()
- Subject: Re: Audio Units: weirdness happens in Reset()
- From: William Stewart <email@hidden>
- Date: Wed, 28 Jun 2006 14:26:34 -0700
It sounds to me like you are overwriting memory - there are a couple
of debug options on the auval readme that describe how to run with
these various options - I'd explore them
Bill
On 28/06/2006, at 1:35 PM, Artemiy Pavlov wrote:
Hello all!
I have been struggling to solve this for quite a few days by now.
Basically, I have several state variables defined as public: in the
main class. These variables are all set to 0.0 in Reset(). And then
you know how it goes - before the "while (nSampleFrames-- > 0) ..."
cycle I set a local variable to the state variable's value, then
set the state variable to the local variable's value after the
cycle. Nothing special, except that after Reset() is called, one of
the variables may get a value of +inf or nan (even if it is left
untouched in the process cycle!). How in the world could this be
happening if Reset() explicitly sets them to 0.0?
My AU passes all of the auval tests just fine. I should also note
that this seems to only happen in Wave Editor and not in Garage
Band, though Evan (the nice Wave Editor developer) correctly
suggested that the host doesn't have to do with what happens inside
Reset()... unless it somehow fiddles with the parameter values too
somehow... I am really puzzled :-/
All the best,
Artemiy.
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