Re: DEBUG
Re: DEBUG
- Subject: Re: DEBUG
- From: Jeff Moore <email@hidden>
- Date: Tue, 14 Mar 2006 14:35:20 -0800
The way we do it in our own code is that in the various debugging
build configurations we have in the project, we add DEBUG=1 to the
"Preprocessor Macros" build option. This translates to adding "-
DDEBUG=1" o all the gcc command lines Xcode generates.
One other thing to note is that the DEBUG symbol only enables some of
the debugging code in our PublicUtility code. The other symbol to
define is CoreAudio_Debug=1 to pick up the rest.
On Mar 14, 2006, at 2:24 PM, Craig Hopson wrote:
OK, my pants are down and here goes...
I'm trying to use some of the CA<...> classes which contain methods
wrapped in #if DEBUG. However DEBUG is undefined and I cannot find
out where to change it. I have changed the Build Variants from
'normal' to 'debug' but that did not do it. Thanks for any help
getting me looking in right direction.
--
Jeff Moore
Core Audio
Apple
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| >DEBUG (From: Craig Hopson <email@hidden>) |