MusicDeviceBase
MusicDeviceBase
- Subject: MusicDeviceBase
- From: Craig Bakalian <email@hidden>
- Date: Tue, 26 Sep 2006 14:47:45 -0400
Hi,
I am thinking about designing my own DLS using a subclass of the MusicDeviceBase. But, before I venture on this journey, I have a couple of questions pertaining to the Audio Unit Class Hierarchy. When I create the standard Apple DLS I do the standard component code and connect it to a graph or an output unit. Then I do the standard mapping of channels and wire the Apple DLS up to a midi controller of some sort with AUMIDIControllerMapChannelToAU(midiController,-1,synthUnit,-1,true);
Now what I don't get is the implementation of the MusicDeviceBase as it is stated in the documentation. When a mapped midi controller is sending MIDI events to the Apple DLS Syth, what code is being fired for channel events? Is there an array of instrument timbres of some sort that isn't in the MusicDeviceBase? I think my question is - how does the Apple DLS Synth relate to the MusicDeviceBase? And I think this question relates to the structure of the Class Hierarchy. There is plenty of documentation for effect units, is there more documentation for Music Devices?
Craig Bakalian www.ethinkingcap.com
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