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MusicDeviceBase
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MusicDeviceBase


  • Subject: MusicDeviceBase
  • From: Cynthia Bruyns <email@hidden>
  • Date: Tue, 26 Sep 2006 17:45:37 -0700


On Sep 26, 2006, at 12:02 PM, email@hidden wrote:


Message: 5

Date: Tue, 26 Sep 2006 14:47:45 -0400

From: Craig Bakalian <email@hidden>

Subject: MusicDeviceBase

To: email@hidden

Message-ID: <email@hidden">email@hidden>

Content-Type: text/plain; charset="us-ascii"


Hi,


I am thinking about designing  my own DLS using a subclass of the  

MusicDeviceBase.  But, before I venture on this journey, I have a  

couple of questions pertaining to the Audio Unit Class Hierarchy.   

When I create the standard Apple DLS I do the standard component code  

and connect it to a graph or an output unit.  Then I do the standard  

mapping of channels and wire the Apple DLS up to a midi controller of  

some sort with AUMIDIControllerMapChannelToAU 

(midiController,-1,synthUnit,-1,true);


Now what I don't get is the implementation of the MusicDeviceBase as  

it is stated in the documentation.  When a mapped midi controller is  

sending MIDI events to the Apple DLS Syth, what code is being fired  

for channel events? 


AUMIDIBase stuff... 

 The AULab documentation gives a brief description of how the MusicDevice MIDI routing works:
file:///Developer/Applications/Audio/AU Lab Documentation/AULabHelp/MIDIParameterMapping.html#MIDI Parameter Mapping


Is there an array of instrument timbres of some  

sort that isn't in the MusicDeviceBase?  I think my question is - how  

does the Apple DLS Synth relate to the MusicDeviceBase? 


It inherits from it.

So  AUMIDIBase >> MusicDeviceBase >> DLSMusicDevice ( and AUBase) 

And I think  

this question relates to the structure of the Class Hierarchy.  There  

is plenty of documentation for effect units, is there more  

documentation for Music Devices?







Craig Bakalian

www.ethinkingcap.com




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