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Re: Audio Units:Updating Parameters in GUI automatically
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Re: Audio Units:Updating Parameters in GUI automatically


  • Subject: Re: Audio Units:Updating Parameters in GUI automatically
  • From: Mark Pauley <email@hidden>
  • Date: Thu, 19 Apr 2007 11:31:53 -0700

I think you'll need to setup parameter listeners in your GUI code to make this happen. Then your param change dispatch routine propagates param changes to the GUI probably with a reasonable refresh rate and some coalescing.


_Mark

On Apr 18, 2007, at 9:58 PM, Metzar, Nicholas W wrote:

(This is might be somewhat of a newbie question, but probably a little deeper than that...)

Here is a question/situation that I think should be easy to answer. Or rather...I hope is easy to answer.

Heres the situation... say I'm making an AU plugin with a simple generic view.
This plugin has several parameters...doesn't matter what they are/do/ represent: gain, delay, whatever.


I want the the plugin to change the value of the parameter automatically based on any sort of condition, ***AND*** update the GUI to reflect this change. For example:

	if (a != b)
	{
	mAudioUnit->SetParameter(kParam1, new_value);
	}

This piece of code would (does) work great in the kernel process (just once a buffer, not every sample...I really don't need that). I can hear the change happening as expected by updating kParam1 to its new_value whenever a!=b. However, the slider bar does not move in the GUI. I really really want to see that happen. Its feedback to the user that shows them what is happening. How do I make that happen? Why doesn't SetParameter do it?

Ideally, the answer to this question is nearly as simple as the example code I posted, although I'm aware my expectations may be high.

Thanks for any and all help!
-Nick
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References: 
 >Audio Units:Updating Parameters in GUI automatically (From: "Metzar, Nicholas W" <email@hidden>)

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