Capturing OpenGL and OpenAL with quicktime?
Capturing OpenGL and OpenAL with quicktime?
- Subject: Capturing OpenGL and OpenAL with quicktime?
- From: "Jacob Ole Juul Kolding" <email@hidden>
- Date: Tue, 1 May 2007 01:42:45 +0200
Hello Lists (CoreAudio & Mac-OpenGL)
I have a program that renders sound and graphics using OpenGL/OpenAL.
Now I would like to capture the frames I render and the systems "Master sound mix?" (if there is such a thing)
And save it as a quicktime movie.
For capturing the frames I'm thinking FBO.
But how to capture the sound and encode frames/sound using QuickTime in C++?
(Is QTkit Objective-C only?)
Any help appreciated!
/Jacob Kolding
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