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Re: Writing an AudioFile with callbacks doesn't update the Chunk Data Size
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Re: Writing an AudioFile with callbacks doesn't update the Chunk Data Size


  • Subject: Re: Writing an AudioFile with callbacks doesn't update the Chunk Data Size
  • From: William Stewart <email@hidden>
  • Date: Wed, 1 Aug 2007 11:12:50 -0700

I've previously written an email about the use of the AudioFileInitializeWithCallbacks call and some of its shortcomings - please see that post (about a week or so ago)

Bill

On 31/07/2007, at 10:51 PM, Dave Fernandes wrote:

I am using AudioFileInitializeWithCallbacks to create a memory based (WAVE format) AudioFile. When I try to write my playbackBufferList to this file, the data and header are correctly written to memory, however the chunk size for the data chunk is 0 (even though the actual data bytes get written correctly). Also, the chunk data size for the RIFF chunk header is consistent with a data chunk size of 0.

When I use this same code, but create a disk based file using ExtAudioFileCreateNew, then everything works correctly.

Is there something else I need to do to fill in the correct chunk sizes?

Dave Fernandes

--- Code Snippet ---

// Open an audio file based on an NSMutableData object.
AudioFileTypeID fileType = kAudioFileWAVEType;
NSMutableData* encodedAudio = [NSMutableData dataWithCapacity:0];
AudioFileID audioFileID;

AudioStreamBasicDescription fileFormat =
{
	playbackStreamFormat.mSampleRate,
	kAudioFormatLinearPCM,
	kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked,
	6,
	1,
	6,
	playbackStreamFormat.mChannelsPerFrame,
	24,
	0
};

OSStatus err = AudioFileInitializeWithCallbacks(encodedAudio,
		readAudioFromDataObject, writeAudioToDataObject,
		getSizeOfDataObject, setSizeOfDataObject,
		fileType, &fileFormat, 0, &audioFileID);
if (err != noErr) return;

ExtAudioFileRef audioFile;
err = ExtAudioFileWrapAudioFileID(audioFileID, true, &audioFile);
if (err != noErr) return;

// Inform the file what format data we are going to supply.
err = ExtAudioFileSetProperty(audioFile, kExtAudioFileProperty_ClientDataFormat, sizeof (AudioStreamBasicDescription), &playbackStreamFormat);
if (err != noErr) return;


// Write the audio data.
err = ExtAudioFileWrite(audioFile, nFrames, playbackBufferList);
err = ExtAudioFileDispose(audioFile);

// Print out the file bytes.
UInt32* words = (UInt32*)[encodedAudio bytes];
UInt32 length = [encodedAudio length] / 16;
printf("Encoded length = %i\n", [encodedAudio length]);
for (int i = 0; i < length; i++)
{
printf("%8x %8x %8x %8x %8x\n", i*16, *(words + 0), *(words + 1), *(words + 2), *(words + 3));
words += 4;
}


// Encode this object.
[encoder encodeObject:encodedAudio forKey:@"data"];

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