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Re: Destructor needed
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Re: Destructor needed


  • Subject: Re: Destructor needed
  • From: William Stewart <email@hidden>
  • Date: Mon, 26 Feb 2007 12:05:06 -0800


On 24/02/2007, at 2:39 PM, Adam Stark wrote:

Hi,

I am having problems with a plug-in. It works absolutely fine but occasionally it crashes, particularly when quitting a program or removing the effect, and i am trying to track down the culprit and so I have some questions (we will call my effect 'Effect' for this email...):

- I have used another class, created an object of it in the effect.cpp/effect.h files:

Classtype instance;

Do I have to create a destructor for the EffectKernel class and destroy this?

- If I create an array such as:

float *array;

and then in my constructor add:

array = new float[512]l

then do I have to destroy this in a destructor to avoid problems?

Yes - otherwise you will leak that memory. Also, where are you getting 512 from? If that is what you expect to have to allocate - then you should use the number return by the maximum frames per slice method in AUBase::GetMaxFramesPerSlice()


I'm sorry if these are basic programming questions but I wanted to ask the question in relation to audio units.

There are some good introductory books to C++ programming - "Effective C++" was always one of my favourites.


Bill



I'd be very grateful for any help,

Thanks,

Adam

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References: 
 >Destructor needed (From: "Adam Stark" <email@hidden>)

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