• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Coreaudio-api Digest, Vol 4, Issue 14
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Coreaudio-api Digest, Vol 4, Issue 14


  • Subject: Re: Coreaudio-api Digest, Vol 4, Issue 14
  • From: Michael Norris <email@hidden>
  • Date: Tue, 16 Jan 2007 09:19:58 +1300

Not quite what you're looking for, in that there is no actual audio editing capability per se, but Max/MSP and Plogue Bidule both feature graphical routing of audio between nodes (objects). I think Bidule, particularly, has a nice looking interface, if that's what you're interested in.

http://www.plogue.com/bidule

- Michael

On 16/01/2007, at 9:01 AM, email@hidden wrote:

From: Ron Coleman <email@hidden>
Subject: Node based Audio mixing
To: email@hidden
Message-ID: <email@hidden>
Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed

Just a quick note to see if anyone knows of a node based audio mixing/
editing application? I am working on an application similar to
Shake's node editing interface. The application would enable the user
to graphically link effects together. For example, a user would have
an input track node, this node could be connected to any other
effect. This would make for an easy graphical representation of the
audio path. Side-chains could be created with lowpass filters or
voice over compression. The feed out of the lowpass could be
graphically routed to the bus of a mixer while the another node could
feed an input channel in the mixer...

_______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
  • Prev by Date: Re: Jack and CoreAudio (was Mirroring Audio Output)
  • Next by Date: Re: Node based Audio mixing
  • Previous by thread: ComplexPlayThru with a kAudioUnitType_Effect unit at the input side, how?
  • Next by thread: AudioDeviceGetCurrentTime after headphone plug/unplug
  • Index(es):
    • Date
    • Thread