Re: Coreaudio-api Digest, Vol 4, Issue 14
Re: Coreaudio-api Digest, Vol 4, Issue 14
- Subject: Re: Coreaudio-api Digest, Vol 4, Issue 14
- From: Michael Norris <email@hidden>
- Date: Tue, 16 Jan 2007 09:19:58 +1300
Not quite what you're looking for, in that there is no actual audio
editing capability per se, but Max/MSP and Plogue Bidule both feature
graphical routing of audio between nodes (objects). I think Bidule,
particularly, has a nice looking interface, if that's what you're
interested in.
http://www.plogue.com/bidule
- Michael
On 16/01/2007, at 9:01 AM, email@hidden wrote:
From: Ron Coleman <email@hidden>
Subject: Node based Audio mixing
To: email@hidden
Message-ID: <email@hidden>
Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed
Just a quick note to see if anyone knows of a node based audio mixing/
editing application? I am working on an application similar to
Shake's node editing interface. The application would enable the user
to graphically link effects together. For example, a user would have
an input track node, this node could be connected to any other
effect. This would make for an easy graphical representation of the
audio path. Side-chains could be created with lowpass filters or
voice over compression. The feed out of the lowpass could be
graphically routed to the bus of a mixer while the another node could
feed an input channel in the mixer...
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