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Re: Output Capture
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Re: Output Capture


  • Subject: Re: Output Capture
  • From: Mark Pauley <email@hidden>
  • Date: Wed, 18 Jul 2007 14:23:20 -0700

Check out AudioHijack (rougeamoeba.com), it will grab any app's audio output and I think it will let you route it any which way you like (including through AudioUnits) to any destination you like.


_Mark

On Jul 18, 2007, at 2:16 PM, email@hidden wrote:

On Jul 18, 2007, at 3:09 PM, Mark Pauley wrote:

One method that quite a few people use is the excellent SoundFlower software. This is just a FIFO output component that you write into and can read from. It's essentially a loop-back audio device, so you set the output of your generator to SoundFlower, and then open the SoundFlower input via the HAL and slurp sample vectors, pushing the output to the desired final destination. You should be able to easily accomplish this with Max/MSP (by setting the device of a dac~ object to the soundflower and similarly the device of an adc~ object to the same soundflower). In your case, you may have to modify this by setting the default system out to soundflower and setting the output of the dac~ to the output component you wish to hear the sound on in Max.

Ya I was looking through these programs, but it looks like you have to get them as devices and deliberately pipe your output to them. Does anybody have a way to just grab an app's output, whether it is from quicktime or anything else? I'm pretty sure the answer is no, which means I hafta do a rewrite in core audio, oh well. Thanx,


--Zack
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References: 
 >Output Capture (From: email@hidden)
 >Re: Output Capture (From: Jeff Moore <email@hidden>)
 >Re: Output Capture (From: email@hidden)
 >Re: Output Capture (From: Jeff Moore <email@hidden>)
 >Re: Output Capture (From: Richard Burnett <email@hidden>)
 >Re: Output Capture (From: Mark Pauley <email@hidden>)
 >Re: Output Capture (From: email@hidden)

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