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Re: hosting Audio Units
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Re: hosting Audio Units


  • Subject: Re: hosting Audio Units
  • From: "Stephen F. Booth" <email@hidden>
  • Date: Wed, 6 Jun 2007 11:17:58 -0700

I am on writing a small application in C to be able to host Audio Unit
effects and instruments.
Specifically, I am now dealing with the CarbonView/UI part and I am
using the AUEditWindow.cpp file, part of AudioUnitHosting
(Developer/Examples/CoreAudio/Services) as a template. Indeed, I read
all the threads I could find on the subject and sometimes got partial
answers to my questions, but there are still many things I don't quite
understand.

Not to deflect your question, but if you are not against using Cocoa and requiring 10.4, I have written an NSWindowController subclass that displays the Cocoa UI for an AudioUnit, with support for saving and loading of presets from the usual places as well as from arbitrary locations on disk. The code is GPL'd.


Stephen

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