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Re: hosting Audio Units
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Re: hosting Audio Units


  • Subject: Re: hosting Audio Units
  • From: Luigi Castelli <email@hidden>
  • Date: Wed, 6 Jun 2007 13:34:52 -0700 (PDT)

Hi Stephen,

I have a Carbon requirement.

Thanks for the offer though.

- Luigi





--- "Stephen F. Booth" <email@hidden> wrote:

> > I am on writing a small application in C to be able to host Audio
> Unit
> > effects and instruments.
> > Specifically, I am now dealing with the CarbonView/UI part and I am
> > using the AUEditWindow.cpp file, part of AudioUnitHosting
> > (Developer/Examples/CoreAudio/Services) as a template. Indeed, I
> read
> > all the threads I could find on the subject and sometimes got
> partial
> > answers to my questions, but there are still many things I don't
> quite
> > understand.
>
> Not to deflect your question, but if you are not against using Cocoa
>
> and requiring 10.4, I have written an NSWindowController subclass
> that displays the Cocoa UI for an AudioUnit, with support for saving
>
> and loading of presets from the usual places as well as from
> arbitrary locations on disk.  The code is GPL'd.
>
> Stephen



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References: 
 >Re: hosting Audio Units (From: "Stephen F. Booth" <email@hidden>)

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