Re: ComplexPlayThru failure if input srate != output srate
Re: ComplexPlayThru failure if input srate != output srate
- Subject: Re: ComplexPlayThru failure if input srate != output srate
- From: William Stewart <email@hidden>
- Date: Tue, 20 Mar 2007 13:01:26 -0700
I think we should probably look through this and add it to our SDK.
If someone wants to write a bug about this, then you'll annoy me
enough to actually make sure we do it (sooner) :-)
Bill
On 19/03/2007, at 1:49 PM, Stephen Davis wrote:
What's even weirder is that it works fine if the input = output
when you start it running and *then* change the input sample rate
to something else. I started at 44100(in):44100(out) and then
switched to 48000:44100 and then 96000:44100 with no issue
whatsoever. If I start running when input != output then it fails
almost immediately. Strange.
stephen
On Mar 18, 2007, at 5:52 AM, Tommy Braas wrote:
I've been experiencing the same problem.
Is the ComplexPlayThru sample code broken?
Any help would be greatly appreciated.
Thanks,
\tommy
On Mar 17, 2007, at 8:13 , Stephen Davis wrote:
I downloaded the ComplexPlayThru example and configured my
MacBook Pro's line input device to 48kHz and the output device to
44.1kHz. I then built and ran the app and it got out of sync
almost immediately and stopped producing output so that the last
buffer it produced repeated over and over again. According to
the code, it should handle devices with different sample rates
(and it prints a message about the mismatch and that it is
setting the playback rate of the AUVarispeed unit to some non-1.0
value) -- is there something missing?
Some previous posts to this list (Neil Clayton, Bill, and Jeff)
indicate that the code is probably fragile with regard to
handling overloads and discontinuities well. Is there a better
example anywhere?
10.4.9, QT 7.1.5
thanks,
stephen
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