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Re: 'pass through' audio units
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Re: 'pass through' audio units


  • Subject: Re: 'pass through' audio units
  • From: Patrick Beard <email@hidden>
  • Date: Thu, 31 May 2007 08:54:39 -0700

Wouldn't this be essentially the same as an "amplifier" audio unit with unity gain?

- Patrick

On May 31, 2007, at 7:52 AM, patrick machielse wrote:

Hi,

I'm a Audio Unit beginner, although I have _some_ Core Audio experience, and in the coming period I'll be working on a Mac OS X audio application. This app needs to do essentially two things: analyze audio files and process audio files.

The processing consists of adjusting the volume, pitch, etc. This seems to be a task well suited for Audio Units, and I will be using some third party effects unit in this stage.

During the analysis phase the goal is to measure the music's tempo, max. volume, and other parameters which are needed during processing. These tasks don't modify the audio data, so if I would perform these steps using audio units, the 'in' data would be copied to the 'out' channel verbatim. In the Audio Unit documentation I haven't found any examples of using Audio Units in this way but I think it is possible. I imagine that I could set up a chain of analysis units and 'pull' the audio data through it. Afterwards I'd read some custom unit properties to retrieve the results. At this moment I'm unsure if this is indeed a viable approach, which base class I should be extending, etc.

Any opinions, suggestions, or pointers on using Audio Units for analysis are welcome.

patrick

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