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Re: 'pass through' audio units
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Re: 'pass through' audio units


  • Subject: Re: 'pass through' audio units
  • From: patrick machielse <email@hidden>
  • Date: Thu, 31 May 2007 21:23:03 +0200

Op 31-mei-2007, om 17:54 heeft Patrick Beard het volgende geschreven:

On May 31, 2007, at 7:52 AM, patrick machielse wrote:

During the analysis phase the goal is to measure the music's tempo, max. volume, and other parameters which are needed during processing. These tasks don't modify the audio data, so if I would perform these steps using audio units, the 'in' data would be copied to the 'out' channel verbatim.

Wouldn't this be essentially the same as an "amplifier" audio unit with unity gain?

Yes. I would use the incoming data to perform my own analysis and then pass it on unchanged to the unit's output. I would store the analysis result in a property that could be read after all the data has been processed.


The advantage I can see of setting up the analysis with Audio Units is that I can chain several analyzers, and that I can use the AUFilePlayerUnit (on 10.4?). That's what I figure. Core Audio is quite intimidating (to a Cocoa jockey like me) so any advice or guidance would be most welcome!

patrick
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References: 
 >'pass through' audio units (From: patrick machielse <email@hidden>)
 >Re: 'pass through' audio units (From: Patrick Beard <email@hidden>)

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