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Re: Can't Read the Audio Units(AULab 2.0)
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Re: Can't Read the Audio Units(AULab 2.0)


  • Subject: Re: Can't Read the Audio Units(AULab 2.0)
  • From: William Stewart <email@hidden>
  • Date: Mon, 12 Nov 2007 11:51:51 -0800

No, this should work.

This would occur because your AU isn't being found. If you do auval, do you see your AU?

% auval -v au?? ???? ????

where the ?? are the OSType codes for you AU's type, sub type and manu ID (from your component resource file)

Bill

On Nov 11, 2007, at 10:19 PM, norihisa nagano wrote:

Hi,

AU Lab2.0 can't read the Custom Audio Units (AUPinkNoise etc..) from the Components path when starting double clicking /Developer/ Applications/Audio/AULab.app/Contents/MacOS/AU\ Lab.

(Components path is /Library/Audio/Plug-Ins/Components/ or ~/Library/ Audio/Plug-Ins/Components/)

so, AU Lab can't use as Active Executables on Xcode3.0.
There is no problem in AULab 1.0.3.

It's a bug?


Thanks

n. nagano
Monalisa-au.org
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 >Can't Read the Audio Units(AULab 2.0) (From: norihisa nagano <email@hidden>)

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