Re: Can't Read the Audio Units(AULab 2.0)
Re: Can't Read the Audio Units(AULab 2.0)
- Subject: Re: Can't Read the Audio Units(AULab 2.0)
- From: norihisa nagano <email@hidden>
- Date: Tue, 13 Nov 2007 10:17:01 +0900
thank you bill and michael.
uhnn.. is this problem environmental dependence?
I uploaded movie here.
http://nagano.dreamhosters.com/aulab.mov
Please watch it .
On 2007/11/13, at 4:51, William Stewart wrote:
No, this should work.
This would occur because your AU isn't being found. If you do auval,
do you see your AU?
sure.
% auval -v au?? ???? ????
where the ?? are the OSType codes for you AU's type, sub type and
manu ID (from your component resource file)
I know.
thanks
Bill
On Nov 11, 2007, at 10:19 PM, norihisa nagano wrote:
Hi,
AU Lab2.0 can't read the Custom Audio Units (AUPinkNoise etc..)
from the Components path when starting double clicking /Developer/
Applications/Audio/AULab.app/Contents/MacOS/AU\ Lab.
(Components path is /Library/Audio/Plug-Ins/Components/ or ~/
Library/Audio/Plug-Ins/Components/)
so, AU Lab can't use as Active Executables on Xcode3.0.
There is no problem in AULab 1.0.3.
It's a bug?
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