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Re: Can't Read the Audio Units(AULab 2.0)
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Re: Can't Read the Audio Units(AULab 2.0)


  • Subject: Re: Can't Read the Audio Units(AULab 2.0)
  • From: norihisa nagano <email@hidden>
  • Date: Tue, 13 Nov 2007 10:17:01 +0900

thank you bill and michael.

uhnn..  is this problem environmental dependence?

I uploaded movie here.
http://nagano.dreamhosters.com/aulab.mov

Please watch it .


On 2007/11/13, at 4:51, William Stewart wrote:

No, this should work.

This would occur because your AU isn't being found. If you do auval, do you see your AU?

sure.

% auval -v au?? ???? ????

where the ?? are the OSType codes for you AU's type, sub type and manu ID (from your component resource file)


I know.

thanks


Bill

On Nov 11, 2007, at 10:19 PM, norihisa nagano wrote:

Hi,

AU Lab2.0 can't read the Custom Audio Units (AUPinkNoise etc..) from the Components path when starting double clicking /Developer/ Applications/Audio/AULab.app/Contents/MacOS/AU\ Lab.

(Components path is /Library/Audio/Plug-Ins/Components/ or ~/ Library/Audio/Plug-Ins/Components/)

so, AU Lab can't use as Active Executables on Xcode3.0.
There is no problem in AULab 1.0.3.

It's a bug?

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References: 
 >Can't Read the Audio Units(AULab 2.0) (From: norihisa nagano <email@hidden>)
 >Re: Can't Read the Audio Units(AULab 2.0) (From: William Stewart <email@hidden>)

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