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Re: Real-time Pitchshifting
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Re: Real-time Pitchshifting


  • Subject: Re: Real-time Pitchshifting
  • From: Jens Alfke <email@hidden>
  • Date: Thu, 3 Apr 2008 10:41:11 -0700


On 3 Apr '08, at 9:12 AM, Peter Rebholz wrote:

However, I was under the impression from the original email that Sam wanted a function he could call with a chunk of data and have the pitch changed.

Not that I know the details of the math, but it's more than just a function applied to a buffer of input data. It needs to keep a fair amount of state in between calls. So an object of some sort, with an input and an output stream, is the appropriate model. That's what an AudioUnit is. If you want to, you can just instantiate one and feed it buffers by hand; it's just that an AUGraph is usually more convenient.


—Jens

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References: 
 >Real-time Pitchshifting (From: Sam Jew <email@hidden>)
 >Re: Real-time Pitchshifting (From: Jens Alfke <email@hidden>)
 >Re: Real-time Pitchshifting (From: Peter Rebholz <email@hidden>)

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