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Re: built-in (DLS) equivalent of QTMA instruments?
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Re: built-in (DLS) equivalent of QTMA instruments?


  • Subject: Re: built-in (DLS) equivalent of QTMA instruments?
  • From: William Stewart <email@hidden>
  • Date: Fri, 11 Apr 2008 19:44:33 -0700

You just set the patch number on the appropriate channel (typically, for GS mode this is channel 10). There is a GS sys ex message you can set as well to put the synth into this mode (which I think it might be in by default)


On Apr 11, 2008, at 12:13 PM, Joe Strout wrote:
I'm trying to replace some older code that relied on the (now deprecated) QuickTime Music Architecture with direct CoreAudio code. The goal is just to be able to play a note with a given instrument, note number, and velocity. (And please excuse any terminology gaffes in the following -- I'm not an expert on MIDI, nor on audio in general.)

I've found that when I iterate over the instruments returned by the default audio unit, I find 234 entries. These include several different banks for different variations of each instrument, but if I just look at the ones where the bank select MSB and LSB are 0, then these seem to match up to GM instruments 0-127 as played by QTMA.

However, QTMA also provided one or more drum kits, using instrument numbers in the range 16385-16512. I don't seem to find any drum kits when iterating through the default audio unit.

Backwards compatibility with existing code is important here, so can anyone tell me how I would get the same drum kit sounds that QTMA produces with instrument 16385, using CoreAudio directly?

Thanks,
- Joe





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