Re: CoreAudio on the iPhone (The stark loneliness of CoreAudioTypes.h)
Re: CoreAudio on the iPhone (The stark loneliness of CoreAudioTypes.h)
- Subject: Re: CoreAudio on the iPhone (The stark loneliness of CoreAudioTypes.h)
- From: William Stewart <email@hidden>
- Date: Mon, 11 Aug 2008 13:00:06 -0700
not that any details can be discussed here...
On the desktop we have audio units that are sitting on top of the HAL
directly (AUHAL) and these provide a direct access to the I/O pathways
of the device. If I were a betting man... (which I'm not BTW, but I'm
just saying *if* I were..)
On Aug 9, 2008, at 11:19 PM, Christopher Penrose wrote:
I don't know about any of you, but I really really miss (at the very
least) not being able to officially code with
AudioHardwareGetProperty(), AudioHardwareGetPropertyInfo() and
AudioHardwareSetProperty() on the iPhone. Is there an official way
(besides pilfering declarations from an exiled copy of
AudioHardware.h -- which seems to work btw) to poll the iPhone's
audio device and ask for supported formats without using these
excommunicated functions?
I really miss not being able to use AudioDeviceStart() too.
=( =( =( I am sorry if the Audio group is tired of criticisms
atm but I really don't perceive Audio Queue Services as a
sufficiently general API for audio device control on the iPhone.
Warm regards,
Christopher
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