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Re: CoreAudio on the iPhone (The stark loneliness of CoreAudioTypes.h)
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Re: CoreAudio on the iPhone (The stark loneliness of CoreAudioTypes.h)


  • Subject: Re: CoreAudio on the iPhone (The stark loneliness of CoreAudioTypes.h)
  • From: William Stewart <email@hidden>
  • Date: Mon, 11 Aug 2008 13:00:06 -0700

not that any details can be discussed here...

On the desktop we have audio units that are sitting on top of the HAL directly (AUHAL) and these provide a direct access to the I/O pathways of the device. If I were a betting man... (which I'm not BTW, but I'm just saying *if* I were..)

On Aug 9, 2008, at 11:19 PM, Christopher Penrose wrote:


I don't know about any of you, but I really really miss (at the very least) not being able to officially code with AudioHardwareGetProperty(), AudioHardwareGetPropertyInfo() and AudioHardwareSetProperty() on the iPhone. Is there an official way (besides pilfering declarations from an exiled copy of AudioHardware.h -- which seems to work btw) to poll the iPhone's audio device and ask for supported formats without using these excommunicated functions?


I really miss not being able to use AudioDeviceStart() too. =( =( =( I am sorry if the Audio group is tired of criticisms atm but I really don't perceive Audio Queue Services as a sufficiently general API for audio device control on the iPhone.

Warm regards,
Christopher

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References: 
 >CoreAudio on the iPhone (The stark loneliness of CoreAudioTypes.h) (From: Christopher Penrose <email@hidden>)

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