CoreAudio on the iPhone (The stark loneliness of CoreAudioTypes.h)
CoreAudio on the iPhone (The stark loneliness of CoreAudioTypes.h)
- Subject: CoreAudio on the iPhone (The stark loneliness of CoreAudioTypes.h)
- From: Christopher Penrose <email@hidden>
- Date: Sat, 9 Aug 2008 23:19:08 -0700
I don't know about any of you, but I really really miss (at the very
least) not being able to officially code with
AudioHardwareGetProperty(), AudioHardwareGetPropertyInfo() and
AudioHardwareSetProperty() on the iPhone. Is there an official way
(besides pilfering declarations from an exiled copy of AudioHardware.h
-- which seems to work btw) to poll the iPhone's audio device and ask
for supported formats without using these excommunicated functions?
I really miss not being able to use AudioDeviceStart() too.
=( =( =( I am sorry if the Audio group is tired of criticisms
atm but I really don't perceive Audio Queue Services as a sufficiently
general API for audio device control on the iPhone.
Warm regards,
Christopher
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