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Re: AURemoteIO: can i get the AudioUnitRender() to give me the raw 16bit ?
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Re: AURemoteIO: can i get the AudioUnitRender() to give me the raw 16bit ?


  • Subject: Re: AURemoteIO: can i get the AudioUnitRender() to give me the raw 16bit ?
  • From: William Stewart <email@hidden>
  • Date: Thu, 18 Dec 2008 14:24:04 -0800

you should be able to just match the format from the two sides of bus 1 so that it won't do any conversions for you

On Dec 18, 2008, at 12:22 AM, Mark's Studio wrote:

Is it possible to get the AudioUnitRender() to give me the raw data from the input without using an AudioConverter ?

My app's coreAudio setup is similar to the aurioTouch example.

I am using Shark to analyze my performance and i see a lot of samples on functions converting Int16ToInt32, Interleaver, etc.

i am converting all samples from SInt32 to Float32 and back to SInt32 after processing anyway,
so i thought i could save some cycles if i could get the raw format.


any thoughts about this?




Peter Mark

Mark's Recording Studio A/S
Lundeskovsvej 3
2900 Hellerup
Denmark
Tel: +45 35366078
Fax: +45 35366038
Mobile: +45 20416018
www.marks-studio.dk
email@hidden

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 >AURemoteIO: can i get the AudioUnitRender() to give me the raw 16bit ? (From: Mark's Studio <email@hidden>)

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