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Re: Objective C and C++
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Re: Objective C and C++


  • Subject: Re: Objective C and C++
  • From: NickMtl <email@hidden>
  • Date: Wed, 24 Dec 2008 16:25:00 -0500

What we're really missing is a 3rd party book on CoreAudio. The more I
read about it, the more I realize how well designed it is, however,
there's no standard way to learn all this without a lot of
experimentation. Maybe someone will do it under the Pragmatic
Programmer series (http://www.pragprog.com/titles)...

The most important thing Apple should do is create sample *Cocoa*
applications - not command line ones. This way, they could explain how
audio is supposed to run as a background thread that can be
interrupted by a UI control.

I suspect that they simply didn't want to create special projects for
Cocoa and Carbon, but since Carbon is officially a dead end, why not
make all example Cocoa-only?

- Nick -
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  • Follow-Ups:
    • Re: Objective C and C++
      • From: John Michael Zorko <email@hidden>
References: 
 >Objective C and C++ (From: Brian Hughes <email@hidden>)
 >Re: Objective C and C++ (From: Marc Vaillant <email@hidden>)
 >Re: Objective C and C++ (From: NickMtl <email@hidden>)
 >Re: Objective C and C++ (From: Brian Willoughby <email@hidden>)
 >Re: Objective C and C++ (From: Brian Willoughby <email@hidden>)
 >Re: Objective C and C++ (From: Kevin Boyce <email@hidden>)

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