Re: Kernel Process() parameters
Re: Kernel Process() parameters
- Subject: Re: Kernel Process() parameters
- From: patrick machielse <email@hidden>
- Date: Fri, 8 Feb 2008 21:17:27 +0100
Op 8 feb 2008, om 18:18 heeft Cynthia Maxwell het volgende geschreven:
I assume you are subclassing AUEffectBase, so in your constructor
you would set inProcessesInPlace = false.
If you do not specify a value, it defaults to true and uses the same
buffer for input and output.
AUEffectBase( AudioUnit audioUnit, bool inProcessesInPlace = true );
So do something like:
YOURPLUGIN:: YOURPLUGIN(AudioUnit component)
: AUEffectBase(component, false){}
That looks like the solution! I feel a bit stupid for having to ask
such simple questions, but finding info on Audio Units is quite hard.
(Google finds 0 results for 'inProcessesInPlace'). Without this list
the situation would be pretty grim...
Thanks for your patience,
patrick
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