Re: Steps to loading a SoundFont?
Re: Steps to loading a SoundFont?
- Subject: Re: Steps to loading a SoundFont?
- From: Jeremy Sagan <email@hidden>
- Date: Fri, 11 Jul 2008 17:59:11 -0400
I don't think you necessarily need to send bank and patch if you want
the default piano, or on channel 10 drums, sound. You will need to
send MIDI note on messages however.
On Jul 11, 2008, at 5:47 PM, William Stewart wrote:
you probably need to send MIDI messages to the audio unit to set the
bank and patch numbers associated with the particular voices from
the sound bank that you want to hear.
On Jun 30, 2008, at 3:28 PM, ash oakenfold wrote:
Hi,
I can play/hear notes using the default music device. When I try to
load a custom SoundFont, I hear the same default piano.
// ... create graph ...
// ... get synth unit ....
FSRef fsRef;
FSPathMakeRef ((const UInt8*)"~/Library/Audio/Sounds/Banks/
foo.sf2", &fsRef, 0);
AudioUnitSetProperty (synthUnit,
kMusicDeviceProperty_SoundBankFSRef,
kAudioUnitScope_Global,
0,
&fsRef,
sizeof(fsRef));
// ... initialize graph ...
// ... start graph ...
What step(s) am I missing?
-Ash
Jeremy Sagan
Sagan Technology
www.sagantech.biz
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