Re: Steps to loading a SoundFont?
Re: Steps to loading a SoundFont?
- Subject: Re: Steps to loading a SoundFont?
- From: Jeremy Sagan <email@hidden>
- Date: Fri, 11 Jul 2008 20:41:45 -0400
Sorry Bill I retract my last message!
On Jul 11, 2008, at 5:59 PM, Jeremy Sagan wrote:
I don't think you necessarily need to send bank and patch if you
want the default piano, or on channel 10 drums, sound. You will need
to send MIDI note on messages however.
On Jul 11, 2008, at 5:47 PM, William Stewart wrote:
you probably need to send MIDI messages to the audio unit to set
the bank and patch numbers associated with the particular voices
from the sound bank that you want to hear.
On Jun 30, 2008, at 3:28 PM, ash oakenfold wrote:
Hi,
I can play/hear notes using the default music device. When I try
to load a custom SoundFont, I hear the same default piano.
// ... create graph ...
// ... get synth unit ....
FSRef fsRef;
FSPathMakeRef ((const UInt8*)"~/Library/Audio/Sounds/Banks/
foo.sf2", &fsRef, 0);
AudioUnitSetProperty (synthUnit,
kMusicDeviceProperty_SoundBankFSRef,
kAudioUnitScope_Global,
0,
&fsRef,
sizeof(fsRef));
// ... initialize graph ...
// ... start graph ...
What step(s) am I missing?
-Ash
Jeremy Sagan
Sagan Technology
www.sagantech.biz
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