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Re: SSE
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Re: SSE


  • Subject: Re: SSE
  • From: Joe Lake <email@hidden>
  • Date: Thu, 15 May 2008 13:55:26 +0000 (UTC)

the code uses a lot of functions like _mm_load_ps and _mm_set_ps1, which I haven't seen in any of apple's guides. is it possible that these are necessary on windows but superfluous on macs (because of compiler differences or something)? sorry if this is a dumb question.

Joe

On Thu, 15 May 2008, tahome izwah wrote:

Did you check your Xcode project settings to use the SSE extensions?

Do you set some specific options to treat underflow conditions?

--th


2008/5/15 Joe Lake <email@hidden>:
hello all,

I have a vst written for windows that I'm building on os x.  the vst is
extremely processor intensive and uses the sse vector math functions define
in xmmintrin.h.  I didn't have to change any of this code to get it to build
on os x.

my computer is a 2GHZ core duo with 2GB RAM which boots both tiger and
windows xp.  I'm testing the vst in max/msp.  on windows it uses 34% of the
cpu, but on os x it uses 100% of the cpu.

can anyone think of any reasons this would be happening?  is it possible
that the _mm_etc functions are not actually using the SIMD hardware on os x?
my project compiles fine regardless of whether I pass -msse to the compiler.
 does anyone else have any experience using these extensions?

thanks a lot!

Joe
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References: 
 >SSE (From: Joe Lake <email@hidden>)
 >Re: SSE (From: "tahome izwah" <email@hidden>)

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