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Re: Rép : User-land driver plugin and sample rate
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Re: Rép : User-land driver plugin and sample rate


  • Subject: Re: Rép : User-land driver plugin and sample rate
  • From: Jeff Moore <email@hidden>
  • Date: Mon, 03 Nov 2008 09:57:37 -0800

There's not much you can do if the app itself is misbehaving in this regard. The best you can do is file a bug with the Real Player developer and document the problem for your users.


On Nov 3, 2008, at 6:54 AM, Stéphane Letz wrote:

One thing you might want to try is to build a version of the
AudioReflector driver from our SDK such that it's stream layout and
formats all looked like your device. This would let you test whether
this is a problem with what your driver is doing or if it's a problem
with Real Player. The catch is that the AudioReflector driver doesn't
send the data to a speaker. The way to use it would be to set Real
Player to output to the AudioReflector and use another app to record
the input data from the AudioReflector. Then you can look at the
results in the file to see what you got.

Hi Jeff,

I tested the method you described (nice to be able to change the driver stream layout in the info.plist file...) and yes the problem seems to be in RealPlayer: the sound get wrong when recorded using AudioReflector on a application: same lower pitch on one channel only.

So my guess is that RealPlayer is not able to correctly handle multi (non-interleaved streams drivers when playing some files.

(Jean Pierre, I think this time we cannot do anything, only report a bug at the appropriate place)



--

Jeff Moore
Core Audio
Apple


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References: 
 >Rép : User-land driver plugin and sample rate (From: Stéphane Letz <email@hidden>)

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