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Re: Audio unit ( Instrument ) Development resources
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Re: Audio unit ( Instrument ) Development resources


  • Subject: Re: Audio unit ( Instrument ) Development resources
  • From: "tahome izwah" <email@hidden>
  • Date: Sat, 8 Nov 2008 15:07:10 +0100

That's what Apple provides "Instruments" for... you can try for
yourself and see what kind of performance you get from your solution.

IOW, it all depends on your application so I don't think that there's
a general answer to your question...

--th

2008/11/8 Josh Rowley <email@hidden>:
> Thanks for your reply Peter - I have looked at the Sin Synth example -
> but for hooking in a low pass filter, for example, I would like to know
> what is the most efficient way to hook this in ( ie is it ok to process
> all the samples after the entire set of frames has been rendered, or
> should I refactor to allow this tio be more in-line ( which I believe
> would be more efficient )..  ) It is this kind of knowledge that I am
> after - and would really love to know if there are any books or more
> in-depth tutorials than those I found on the apple dev site..
>
> Josh
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References: 
 >Audio unit ( Instrument ) Development resources (From: Josh Rowley <email@hidden>)
 >Re: Audio unit ( Instrument ) Development resources (From: Peter Rebholz <email@hidden>)
 >Re: Audio unit ( Instrument ) Development resources (From: Josh Rowley <email@hidden>)

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