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Re: AudioUnit and AudioUnitExternalBuffer
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Re: AudioUnit and AudioUnitExternalBuffer


  • Subject: Re: AudioUnit and AudioUnitExternalBuffer
  • From: William Stewart <email@hidden>
  • Date: Mon, 10 Nov 2008 15:40:34 -0800

Just adding some basic docs for this:

@constant kAudioUnitProperty_SetExternalBuffer
Scope: Global
Value Type: AudioUnitExternalBuffer
Access: Write

This is used to provide to an audio unit a buffer that it can use with its input render callback's audio buffer list


/*!
@struct AudioUnitExternalBuffer
@abstract Allow a host to tell an audio unit to use the provided memory for its input callback
*/
typedef struct AudioUnitExternalBuffer {
Byte * buffer;
UInt32 size;
} AudioUnitExternalBuffer;




On Nov 9, 2008, at 9:08 AM, Yoann Gini wrote:

Hi folks,

For a project I need to use AudioUnit with an AudioUnitExternalBuffer with special size. But I haven't in documentation how use this buffer. Someone know how I can say to my AudioUnit "hey guy, use this special buffer!". (I've already set the property kAudioUnitProperty_ShouldAllocateBuffer to false).

Bests regards,
Yoann
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References: 
 >AudioUnit and AudioUnitExternalBuffer (From: Yoann Gini <email@hidden>)

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