Re: AudioUnit and AudioUnitExternalBuffer
Re: AudioUnit and AudioUnitExternalBuffer
- Subject: Re: AudioUnit and AudioUnitExternalBuffer
- From: William Stewart <email@hidden>
- Date: Mon, 10 Nov 2008 15:40:34 -0800
Just adding some basic docs for this:
@constant kAudioUnitProperty_SetExternalBuffer
Scope: Global
Value Type: AudioUnitExternalBuffer
Access: Write
This is used to provide to an audio unit a buffer that it can
use with its input render callback's audio buffer list
/*!
@struct AudioUnitExternalBuffer
@abstract Allow a host to tell an audio unit to use the provided
memory for its input callback
*/
typedef struct AudioUnitExternalBuffer {
Byte * buffer;
UInt32 size;
} AudioUnitExternalBuffer;
On Nov 9, 2008, at 9:08 AM, Yoann Gini wrote:
Hi folks,
For a project I need to use AudioUnit with an
AudioUnitExternalBuffer with special size. But I haven't in
documentation how use this buffer. Someone know how I can say to my
AudioUnit "hey guy, use this special buffer!". (I've already set the
property kAudioUnitProperty_ShouldAllocateBuffer to false).
Bests regards,
Yoann
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