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Re: iPhone audio decompression
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Re: iPhone audio decompression


  • Subject: Re: iPhone audio decompression
  • From: "Hamish Allan" <email@hidden>
  • Date: Thu, 23 Oct 2008 10:00:09 +0100

On Thu, Oct 23, 2008 at 9:54 AM, Luke Hollingworth
<email@hidden> wrote:

> It was suggested that AudioQueueServices should be used for this function so
> can anyone suggest how I can get access to the decompressed PCM samples
> using AudioQueueServices. I am making a complex audio based game with much
> audio content that needs processing on the fly. Wave files are just too big
> for my project.

I've never used it myself, but I suspect that's what
AudioQueueOfflineRender() is for...

Best wishes,
Hamish
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  • Follow-Ups:
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References: 
 >Re: iPhone audio decompression (From: Luke Hollingworth <email@hidden>)

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