Writing own audio unit
Writing own audio unit
- Subject: Writing own audio unit
- From: John Clayton <email@hidden>
- Date: Sat, 25 Oct 2008 00:15:09 +0200
Hi All (again),
If I wanted to write my own audio unit that aggregated a dynamics
compressor - is there a 'general' approach thats used when doing this?
i.e. derive from AUBase not AUEffectBase, expose parameters in a
certain fashion.
Thanks
--
John Clayton
Skype: johncclayton
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