Re: Writing own audio unit
Re: Writing own audio unit
- Subject: Re: Writing own audio unit
- From: William Stewart <email@hidden>
- Date: Fri, 24 Oct 2008 15:22:54 -0700
Yes, deriving from AUBase is easiest because you can then overide the
render call directly, and use that as your place to start your
internal render operations
On Oct 24, 2008, at 3:15 PM, John Clayton wrote:
Hi All (again),
If I wanted to write my own audio unit that aggregated a dynamics
compressor - is there a 'general' approach thats used when doing
this? i.e. derive from AUBase not AUEffectBase, expose parameters in
a certain fashion.
Thanks
--
John Clayton
Skype: johncclayton
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