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Re: Writing own audio unit
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Re: Writing own audio unit


  • Subject: Re: Writing own audio unit
  • From: William Stewart <email@hidden>
  • Date: Fri, 24 Oct 2008 15:22:54 -0700

Yes, deriving from AUBase is easiest because you can then overide the render call directly, and use that as your place to start your internal render operations

On Oct 24, 2008, at 3:15 PM, John Clayton wrote:

Hi All (again),

If I wanted to write my own audio unit that aggregated a dynamics compressor - is there a 'general' approach thats used when doing this? i.e. derive from AUBase not AUEffectBase, expose parameters in a certain fashion.

Thanks
--
John Clayton
Skype: johncclayton




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References: 
 >Writing own audio unit (From: John Clayton <email@hidden>)

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