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Re: Status of code CoreAudio SDK
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Re: Status of code CoreAudio SDK


  • Subject: Re: Status of code CoreAudio SDK
  • From: Brian Willoughby <email@hidden>
  • Date: Mon, 27 Oct 2008 18:48:02 -0700

There cannot be a simple answer without also knowing the details of your particular open source project, especially whether you plan to redistribute the source. There is a distinction between using Apple's example source in a closed project versus another open-source project. It would take a lawyer to definitively respond to your question, because it would require honoring all of the requirements of Apple's license and all of the requirements of the open-source license for your project. It's entirely possible that the licenses would be mutually exclusive.

Your best bet is to study the Apple license, and then pick a license for your open-source project which is completely compatible. However, if you are combining code from multiple other other open- source projects, then it may be very difficult to honor everyone's license.

Good luck.

Brian Willoughby
Sound Consulting


On Oct 27, 2008, at 14:34, Stéphane Letz wrote:

Le 27 oct. 08 à 20:25, William Stewart a écrit :
the terms of the license are described in every source file that is distributed. if you don't understand the terms, then you will need to seek legal advise.

On Oct 26, 2008, at 2:22 AM, Stéphane Letz wrote:
What is the status of the code in Apple CoreAudio SDK? Does the Apple license allows it to be reused in open source projects (GPL for instance)?
I'm particularly interested by the "Float to Int" routines that are included in the AudioReflectorDriver project (PCMBlitterLib).

So because there is no "simple answer" yes or no ??

Stephane Letz

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References: 
 >Status of code CoreAudio SDK (From: Stéphane Letz <email@hidden>)
 >Re: Status of code CoreAudio SDK (From: William Stewart <email@hidden>)
 >Re: Status of code CoreAudio SDK (From: Stéphane Letz <email@hidden>)

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