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Re: Status of code CoreAudio SDK
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Re: Status of code CoreAudio SDK


  • Subject: Re: Status of code CoreAudio SDK
  • From: "Sophia Poirier [dfx]" <email@hidden>
  • Date: Tue, 28 Oct 2008 16:45:11 -0400 (EDT)

On Oct 28, 2008, at 7:58 AM, St?phane Letz wrote:

Le 28 oct. 08 à 02:48, Brian Willoughby a écrit :

> There cannot be a simple answer without also knowing the details of
> your particular open source project, especially whether you plan to
> redistribute the source. There is a distinction between using
> Apple's example source in a closed project versus another open-
> source project. It would take a lawyer to definitively respond to
> your question, because it would require honoring all of the
> requirements of Apple's license and all of the requirements of the
> open-source license for your project. It's entirely possible that
> the licenses would be mutually exclusive.
> > Your best bet is to study the Apple license, and then pick a
> license for your open-source project which is completely
> compatible. However, if you are combining code from multiple other
> other open-source projects, then it may be very difficult to honor
> everyone's license.
> > Good luck.
> > Brian Willoughby
> Sound Consulting


So to make is clear: I would like to use Apple code in a GPL project.
Is it possible or not?


The short answer is: yes it is possible. But now go and actually read the license terms and make sure that you follow them according to your use. Honestly, it's only like 4 short paragraphs, and (as has already been pointed out) they are included at the beginning of every single source file in Apple's SDKs, and you could have gotten your answer in a tenth the time if you had just read those. Which you still need to do anyway...

Sophia
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