• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Status of code CoreAudio SDK
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Status of code CoreAudio SDK


  • Subject: Re: Status of code CoreAudio SDK
  • From: William Stewart <email@hidden>
  • Date: Tue, 28 Oct 2008 14:28:09 -0700

Stephane

And just to be clear - noone on this list is a lawyer and no legal advise is being provided to you, nor should it be implied. The advise you have been given is to go and read the license and if you have any concerns about it, to follow up with a qualified legal representative

Bill

On Oct 28, 2008, at 1:45 PM, Sophia Poirier [dfx] wrote:

On Oct 28, 2008, at 7:58 AM, St?phane Letz wrote:

Le 28 oct. 08 à 02:48, Brian Willoughby a écrit :
> There cannot be a simple answer without also knowing the details of
> your particular open source project, especially whether you plan to
> redistribute the source.  There is a distinction between using
> Apple's example source in a closed project versus another open-
> source project.  It would take a lawyer to definitively respond to
> your question, because it would require honoring all of the
> requirements of Apple's license and all of the requirements of the
> open-source license for your project.  It's entirely possible that
> the licenses would be mutually exclusive.
> > Your best bet is to study the Apple license, and then pick a
> license for your open-source project which is completely
> compatible.  However, if you are combining code from multiple other
> other open-source projects, then it may be very difficult to honor
> everyone's license.
> > Good luck.
> > Brian Willoughby
> Sound Consulting
So to make is clear: I would like to use Apple code in a GPL project.
Is it possible or not?


The short answer is: yes it is possible. But now go and actually read the license terms and make sure that you follow them according to your use. Honestly, it's only like 4 short paragraphs, and (as has already been pointed out) they are included at the beginning of every single source file in Apple's SDKs, and you could have gotten your answer in a tenth the time if you had just read those. Which you still need to do anyway...

Sophia _______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden

_______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
References: 
 >Re: Status of code CoreAudio SDK (From: "Sophia Poirier [dfx]" <email@hidden>)

  • Prev by Date: Re: Status of code CoreAudio SDK
  • Next by Date: Re: iPhone audio decompression
  • Previous by thread: Re: Status of code CoreAudio SDK
  • Next by thread: Regarding "Unexpected audio snippet sounds during playback" article
  • Index(es):
    • Date
    • Thread