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Re: iPhone audio decompression
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Re: iPhone audio decompression


  • Subject: Re: iPhone audio decompression
  • From: "Art Gillespie" <email@hidden>
  • Date: Tue, 28 Oct 2008 14:46:00 -0700

On Fri, Oct 24, 2008 at 12:02 PM, William Stewart <email@hidden> wrote:

> ok - but in that case all you need to do is to use the AQ to play the file.
> It will be mixed in with your game sounds from openal just fine.
> This is both simpler and more efficient than using the offline render call
> and bringing the data back to your app.
> The offline render call is provided to use for when you want to do something
> more to the audio than just play it - to be frank, we are still sorting this
> call out.

So I'm not clear on what exactly 'we are still sorting this call out'
means--is it currently possible to use AudioQueueOfflineRender on the
iPhone to decompress AAC/mp3 to a linear pcm format?
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References: 
 >Re: iPhone audio decompression (From: Luke Hollingworth <email@hidden>)
 >Re: iPhone audio decompression (From: William Stewart <email@hidden>)
 >Re: iPhone audio decompression (From: William Stewart <email@hidden>)

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