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Re: iPhone audio decompression
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Re: iPhone audio decompression


  • Subject: Re: iPhone audio decompression
  • From: William Stewart <email@hidden>
  • Date: Fri, 24 Oct 2008 12:02:31 -0700


On Oct 24, 2008, at 2:13 AM, Luke Hollingworth wrote:

Hi Bill, 

Thank you very much for the reply. I didn't fully understand what you meant by,
 
"but you can't decode more than one compressed stream at a time, so mp3 or aac is not going to help."

What I understood from this is that I can only decode one file at at time. If this is correct then this approach is fine because it's longer background songs/tracks that take up all the space and only one of these would be played at once. Therefore am trying to implement the AQOffline render function but the documentation is limited. 

ok - but in that case all you need to do is to use the AQ to play the file. It will be mixed in with your game sounds from openal just fine.

This is both simpler and more efficient than using the offline render call and bringing the data back to your app.

The offline render call is provided to use for when you want to do something more to the audio than just play it - to be frank, we are still sorting this call out.

Bill

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  • Follow-Ups:
    • Re: iPhone audio decompression
      • From: "Art Gillespie" <email@hidden>
References: 
 >Re: iPhone audio decompression (From: Luke Hollingworth <email@hidden>)
 >Re: iPhone audio decompression (From: William Stewart <email@hidden>)

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