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Re: AUEventListenerCreate / AUEventListenerAddEventType
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Re: AUEventListenerCreate / AUEventListenerAddEventType


  • Subject: Re: AUEventListenerCreate / AUEventListenerAddEventType
  • From: William Stewart <email@hidden>
  • Date: Fri, 26 Sep 2008 12:51:00 -0700

Ethan

kCFRunLoopDefaultMode is correct; the listening run loop is definitely listening in that mode.

What is the AU / parameter? Who is changing it? Is AUParameterSet or AUParameterListenerNotify definitely being called?


Also - for the dispose, yes you can just call the dispose call and it will remove the listeners for you


Bill

From: William Stewart <email@hidden>
Date: September 25, 2008 7:31:28 PM PDT
To: Ethan Funk <email@hidden>
Cc: CoreAudio API <email@hidden>
Subject: Re: AUEventListenerCreate / AUEventListenerAddEventType

I think you have to use the:
kCFRunLoopCommonModes

not the default one for the creation of the listener

Otherwise, I can't see anything obviously wrong


On Sep 25, 2008, at 5:39 PM, Ethan Funk wrote:

I'm having a bit of trouble with AUEventListener.

Here is what I am trying to do:

create a pthread and run a runloop in it which will receive notifications of parameter changes on a particular audio unit running with in my program. I am interested only in parameters with display flags - level meters and such. My pthread will then pass the new value along to a client through a custom notification mechanism.

I create the run loop in my thread:

	auNotifyLoop = CFRunLoopGetCurrent();
	CFRetain(auNotifyLoop);
	while(run)
		// Run loop for capturing AudioUnit parameter changes
		CFRunLoopRunInMode(kCFRunLoopDefaultMode, 1.0, false);
	CFRelease(auNotifyLoop);
	pthread_exit(0);

Elsewhere in the code I create a a listener:
...
err = AUEventListenerCreate(auEventListenerProc, NULL, auNotifyLoop, kCFRunLoopDefaultMode, 0.100, 0.100, &listener);
...
were auEventListenerProc is my callback procedure. There is no error here.


Then I Add events to listen for by iterating through the audio unit's parameters:

...
err = AudioUnitGetProperty(instance, kAudioUnitProperty_ParameterInfo, kAudioUnitScope_Global, parameterArray[index], &paramInfo, &size);
if(paramInfo.flags & kAudioUnitParameterFlag_DisplayMask){
propertyEvent.mEventType = kAudioUnitEvent_ParameterValueChange;
propertyEvent.mArgument.mParameter.mAudioUnit = instance; // the AudioUnit instance
propertyEvent.mArgument.mParameter.mParameterID = parameterArray[index]; // parameter ID
propertyEvent.mArgument.mParameter.mScope = kAudioUnitScope_Global;
propertyEvent.mArgument.mParameter.mElement = 0;
OSStatus err = AUEventListenerAddEventType(listener, NULL, &propertyEvent);
...


Again, no errors, but my call back never gets called when the parameters change. What am I missing?

Also, I was wondering if I can call AUListenerDispose on my listener when I am done without calling AUEventListenerRemoveEventType for each event I added?

Ethan...

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